Team Members

Anna Goodwin – Project Manager/Look Dev/Lighting

Robyn Roach – VFX Supervisor/Compositing

Danci Shen – Look Dev/Virtual production

Bua Kanjanapongporn – Look Dev/ Lighting

Sheng Hao Wang – Real Time Pipeline/Lighting

1/19

Hello, this is the second week of the SCAD x CATT x Harbor x ETC blog!

After the project pitch to the mentors, the team took the feedback on board and began creating our project environment in Unreal Engine. Based on the mentor’s feedback on locking our color palette to monochrome, the team starts by looking for reference images and assets that would fit the monochromatic look, and during this process, I remember Star Trek Beyond’s Yorktown has the monochromatic quality, and upon further search, I found the concept art of Yorktown done by Sean Hargreaves, Senior Concept Designer during Star Trek Beyond’s production as our reference.

The next major task for the team is to create and acquire the assets needed to complete the project, and I was tasked with modeling and rigging the digital double of the glasses for Unreal Engine. After the pitch, our team acquired the physical glasses that would serve as the basis for our digital double.

I started by creating a digital model of the physical glasses the team provided. Once the baseline modeling was completed, I added AI glasses components based on the AI glasses diagram and breakdowns from different AI glasses companies.

Once the modification processes were complete, I handed the model file to the rest of the team members to work on texturing, look dev in the engine, and asset testing. At the same time, I work on the AI glasses’ rigging, which will allow us to animate them disassembling into components.

Over the weekend, the entire team also helped look for assets that give the Genetle Monster its weird, creepy look, and on the front, I found two assets that fit the aesthetics.  

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