Team Members
Anna Goodwin – Project Manager/Look Dev/Lighting
Robyn Roach – VFX Supervisor/Compositing
Danci Shen – Look Dev/Virtual production
Bua Kanjanapongporn – Look Dev/ Lighting
Sheng Hao Wang – Real Time Pipeline/Lighting
2/2
Hello, this is the fourth week of the SCAD x CATT x Harbor x ETC blog!
With the mentor’s notes from Tuesday, the team created a to-do list after the load test. My task in preparation for the XR shoot ahead of us is to bake the spiders’ animation into FBX before importing them into Unreal Engine, which will give Danci full control of the sequencers so she can prepare them for the XR use.






To bake animation keyframes into the FBX, I have to fundamentally alter the rigging process to support our goals. Instead of creating control rigs and animating the spiders in the Unreal Engine sequencer, I now have to build the inverse kinematic system in Maya, then create loop animations, and finally bake the animations into the character’s joints.



Once the animation is properly baked into the FBX, I load the spider animations into Unreal to double-check they work as expected before handing them off to Bua for the final iteration of the salt flats environment for our XR stage shoot.


Leave a comment