Team Members
Anna Goodwin – Project Manager/Look Dev/Lighting
Robyn Roach – VFX Supervisor/Compositing
Danci Shen – Look Dev/Virtual production
Bua Kanjanapongporn – Look Dev/ Lighting
Sheng Hao Wang – Real Time Pipeline/Lighting
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Hello, this is the Third week of the SCAD x CATT x Harbor x ETC blog!
Based on the mentor’s feedback, the team leans heavily toward surreal environments for the three XR stage shots. The spider’s image in our concept has been frequently pointed out by the mentor as the direction we should take with our XR set dressing. Based on the feedback, the team decided the spiders need to be rigged and animated.




I began by cleaning up and reducing the polygon counts of the four spiders Robyn generated with Meshy AI. Next, I set up the joint structure and skin binding to function in Unreal. Once that was done, I exported the rigs as FBX files and loaded them into Unreal Engine to set up control rig systems, which would facilitate Inverse Kinematics setup and speed up the animation process.



After setting up the spiders’ control rigs in Unreal Engine, I bring them into the sequencer to add keyframes to the spider control rigs to help set dressing the salt flat environment.



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